<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Managing Flash Lite applications memory</title>
	<atom:link href="http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/feed/" rel="self" type="application/rss+xml" />
	<link>http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/</link>
	<description>The ultimate resource for handset developers</description>
	<pubDate>Thu, 04 Dec 2008 04:53:11 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
		<item>
		<title>By: Roger Andersson Reimer</title>
		<link>http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-65807</link>
		<dc:creator>Roger Andersson Reimer</dc:creator>
		<pubDate>Sun, 12 Aug 2007 09:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-65807</guid>
		<description>Is there a deliberate way to set the amount of dynamic heap memory avaliable to the application?

I'm currently developing a graphics intensive prototype application in Flash Lite 2.1 on a Windows Mobile 5.0 enabled device. The actual device has 64 MB avaliable, but I haven't found any place in the discussions or documentations mentioning how to make a deliberate allocation of more than than the automatically assigned amount of memory. Does anyone know if this is possible, and if so, how to achieve this?</description>
		<content:encoded><![CDATA[<p>Is there a deliberate way to set the amount of dynamic heap memory avaliable to the application?</p>
<p>I&#8217;m currently developing a graphics intensive prototype application in Flash Lite 2.1 on a Windows Mobile 5.0 enabled device. The actual device has 64 MB avaliable, but I haven&#8217;t found any place in the discussions or documentations mentioning how to make a deliberate allocation of more than than the automatically assigned amount of memory. Does anyone know if this is possible, and if so, how to achieve this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: free cell phone wallpaper</title>
		<link>http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-64003</link>
		<dc:creator>free cell phone wallpaper</dc:creator>
		<pubDate>Tue, 31 Jul 2007 13:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-64003</guid>
		<description>&lt;p&gt;Hello! Good Site! Thanks you! &lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hello! Good Site! Thanks you! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: perry</title>
		<link>http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-4718</link>
		<dc:creator>perry</dc:creator>
		<pubDate>Sat, 21 Oct 2006 14:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-4718</guid>
		<description>Question: if in a class instance a new instance is made of a different class (eg: menu -&#62; menuitem), is the menuitem class removed if the menu is removed? I made a demo for a enhanced phonebook, but something is floading the memory :(</description>
		<content:encoded><![CDATA[<p>Question: if in a class instance a new instance is made of a different class (eg: menu -&gt; menuitem), is the menuitem class removed if the menu is removed? I made a demo for a enhanced phonebook, but something is floading the memory :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Madarco DevBlog » Blog Archive » Reference Explorer</title>
		<link>http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-1870</link>
		<dc:creator>Madarco DevBlog » Blog Archive » Reference Explorer</dc:creator>
		<pubDate>Sun, 16 Jul 2006 12:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-1870</guid>
		<description>[...] Some links on garbage collection in Flash Lite: Flash Lite memory management (LiveDocs) Comparison between Java ME and Flash Lite Flash Lite memory management [...]</description>
		<content:encoded><![CDATA[<p>[...] Some links on garbage collection in Flash Lite: Flash Lite memory management (LiveDocs) Comparison between Java ME and Flash Lite Flash Lite memory management [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-1446</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 26 Jun 2006 15:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-1446</guid>
		<description>(whoops, premature post ;)) 

...as it looks like this:

   &#124;   free 2KB
   &#124;   class b object (3KB)
   &#124;   free 2KB 
   &#124;   class c object (1 Kb
   &#124;   free 2KB

, it is not possible to fit one 6 KB object into the free space...</description>
		<content:encoded><![CDATA[<p>(whoops, premature post ;)) </p>
<p>&#8230;as it looks like this:</p>
<p>   |   free 2KB<br />
   |   class b object (3KB)<br />
   |   free 2KB<br />
   |   class c object (1 Kb<br />
   |   free 2KB</p>
<p>, it is not possible to fit one 6 KB object into the free space&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-1445</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 26 Jun 2006 15:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-1445</guid>
		<description>Hi, it might seem a little weird that 3*2KB don't equal space for a 6KB object, but this has to do with fragmentation; the memory area from 3 objects taking 2 KB each is not necessarily contiguous. It may look like this in the heap:

    &#124; class a object (2kb)
    &#124; class b object (3Kb)
    &#124; class a object (2 kb)
    &#124; class c object (1 kb)
    &#124; class a object (2 kb)

If you delete / free / nullify all the class a objects, it is true that there is a total area of 6 KB freed. But as it looks like this:</description>
		<content:encoded><![CDATA[<p>Hi, it might seem a little weird that 3*2KB don&#8217;t equal space for a 6KB object, but this has to do with fragmentation; the memory area from 3 objects taking 2 KB each is not necessarily contiguous. It may look like this in the heap:</p>
<p>    | class a object (2kb)<br />
    | class b object (3Kb)<br />
    | class a object (2 kb)<br />
    | class c object (1 kb)<br />
    | class a object (2 kb)</p>
<p>If you delete / free / nullify all the class a objects, it is true that there is a total area of 6 KB freed. But as it looks like this:</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chall3ng3r</title>
		<link>http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-972</link>
		<dc:creator>chall3ng3r</dc:creator>
		<pubDate>Tue, 30 May 2006 23:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-972</guid>
		<description>&lt;blockquote&gt;Flash lite 1.1 can not be used as real developers platform.&lt;/blockquote&gt;

i don't agree.

FL1.1 features an old AS language which is hard to code, but it performs better. also it's Flash4 based loadvars api takes less memory/resources as compared with FL2's XML.

FL1.1 is far better than FL2.0 in performance and memory consumption. i've already posted a blog post about animations: http://www.orison.biz/blogs/chall3ng3r/

and in my next article i'll discuss further on animations and memory consumption.

// chall3ng3r //</description>
		<content:encoded><![CDATA[<blockquote><p>Flash lite 1.1 can not be used as real developers platform.</p></blockquote>
<p>i don&#8217;t agree.</p>
<p>FL1.1 features an old AS language which is hard to code, but it performs better. also it&#8217;s Flash4 based loadvars api takes less memory/resources as compared with FL2&#8217;s XML.</p>
<p>FL1.1 is far better than FL2.0 in performance and memory consumption. i&#8217;ve already posted a blog post about animations: <a href="http://www.orison.biz/blogs/chall3ng3r/" rel="nofollow">http://www.orison.biz/blogs/chall3ng3r/</a></p>
<p>and in my next article i&#8217;ll discuss further on animations and memory consumption.</p>
<p>// chall3ng3r //</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HardCoreDev</title>
		<link>http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-629</link>
		<dc:creator>HardCoreDev</dc:creator>
		<pubDate>Sat, 13 May 2006 03:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://cellphonesclub.com/wp/2006/04/11/managing-flash-lite-applications-memory/#comment-629</guid>
		<description>2&lt;b&gt;dongwook&lt;/b&gt;
You are right, this article is releated with only Flash Lite 2.0. 
IMHO, Flash lite 1.1 can not be used as real developers platform.</description>
		<content:encoded><![CDATA[<p>2<b>dongwook</b><br />
You are right, this article is releated with only Flash Lite 2.0.<br />
IMHO, Flash lite 1.1 can not be used as real developers platform.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
